#version 410 uniform sampler2D previous; uniform sampler2D c3; uniform float last_beat; uniform float beat; uniform float volume; uniform float aspect; smooth in vec2 frag_position; smooth in vec2 frag_texcoord; void main() { vec4 color = texture(previous, frag_texcoord); gl_FragColor = vec4(color.rgb * color.a, 1.0); }