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#version 410
uniform sampler2D previous;
uniform sampler2D c3;
uniform float last_beat;
uniform float beat;
uniform float volume;
uniform float aspect;
smooth in vec2 frag_position;
smooth in vec2 frag_texcoord;
void main() {
vec4 color = texture(previous, frag_texcoord);
gl_FragColor = vec4(color.rgb * color.a, 1.0);
}